The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
I made some edits to the globe post to document it better. Which is what I'll be doing for a while until I catch up on the paperwork. http://www.polycount.com/forum/showthread.php?p=1493372#post1493372 I had a lot of trouble getting specular seams to behave across mirrored pieces, it worked fine on the diffuse, normal and…
The wall tiles: (singular wall tile + corner pic) High poly, splines Floating geometry (edit normals pic) The bend, edit normals to get rid of smoothing seams Seams at a distance, probably due to mip-maps, probably crank up the mip distance, ha. The floor tiles: Substance materials, baked to a plane. There are a lot of…
It snowed, work closed down for the day so in between building snow forts with my daughter and working remotely from home I worked on this scene a bit. I mostly created the export script I talked about earlier. What it does: Records the objects current position. Moves it to 0 0 0. Triangulates the model by adding a turn to…