It snowed, work closed down for the day so in between building snow forts with my daughter and working remotely from home I worked on this scene a bit. I mostly created the export script I talked about earlier. What it does: Records the objects current position. Moves it to 0 0 0. Triangulates the model by adding a turn to…
Wow was I ever blind to the scale issues... I must have been drunk when I laid out the tiles because I added one too many tiles to just about everything. r_fletch_r, good point about the walls, I added some thickness, it needs more work tho. theslingshot, I still haven't settled on the door width yet. I'll be blocking it…
I'll be using this space to chronicle my latest project. In the few days I've been working on it I've already hit quite a few things I think I should document. I don't want to jot down only what is working, but what doesn't work and why. I tend to learn more from my mistakes and maybe you will too as I write them up, who…
Wow, nice work Mark, and a very handy script to boot. May I ask why you have it rename the object material? I would assume it wouldn't help much on the UDK side of things?
Looking nice Vig. Dont know if its the camera angle or not but maybe make the walls height a bit more. Seems like its squished compared to the concept. O and props on documenting the process! That script sounds nice and simple to do.
@Mark Dygert http://fuckyeahconceptart.tumblr.com/tagged/Thierry%20Doizon ya he has a few more things in fuckya edit: also here is a script for maya that does a lot of what you want to do with your maxscript, http://www.polycount.com/forum/showthread.php?t=92498
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…