I think this along with the stat above that 56% of all games sold are used sales does go to show that people ARE willing to pay, but find the prices too high (I'm not saying here that the prices ARE too high, but that these people find them too high. Which in supply and demand could be the same thing). You're stating this…
So you're saying that others couldn't do the same if they had an effective marketing strategy and offered it for a similarly low price? I guess Steam is just an extreme outlier. It probably has nothing to do with the price being low enough to breach that impulse buyer barrier where the customer weighs the risk against the…