Hi all, I'm a third year Games Tech student and my current assignment is to create a high poly character using 3DS and Mudbox. I've chosen to do a Spartan (300-inspired) I'm a complete noob to Mudbox. Apart from a couple of sculpts I've done in practice, this is my first "big" application of it so I thought I'd post my…
Kind of like the others said. You were doing good with the head! I'd say go back to the armor and give it some more love. And don't bother with the textures or render yet, try to get a good feel out of the sculpt.
ok marks Gmax down on the list of either blind or completely insane. You seem to have done something pretty common with sculpting tools. you got a rough loose base then started adding details scars, wrinkles and a dress that seems to be made out of yellow putty. then you started tossing on some colors and overlays, and in…