More UDK shader wankery! Today I made a material that fakes thickness on transparent surfaces. Good for planks and fences and girders and such. [ame="https://www.youtube.com/watch?v=fqKG6FuABqE"]UDK Fake Thickness Material - YouTube[/ame] The concept is basically to offset the texture with a Bump Offset node (also known as…
I'll whip up a quick video tonight after work. Just out of interest @choco, what recording software do you use? I'll be damned if I have to pay for Fraps :D Tell me about it! I was banging my head against my desk for ages trying to figure out a way to do this using existing nodes before I found out about some HLSL…
Right, here are some screengrabs of my shader networks - I tried to get them to be as clear as possible. For those who can't arsed top scroll up, this is a shader that uses the WindSpeedAndDirection node to have the material appear as though the grass ripples in the direction of the wind. It basically blends between a…
Nice. That is a REALLY sweet shader :D May I ask how you went about it? I'm guessing that at it's heart is a Fresnel-based LERP and some information from the Light Vector to make the grass look translucent at the very brow of a hill? Have you thought about using the WindSpeedAndDirection node to have the material appear as…
Cheers, ye that's exactly how I did it, baked spherical shape. I didn't get to AO on that one due to the heavy facial animation, maybe next time. Dude that is awesome, thank for explaining this. But ... I guess you could just inverse the spherical normals so get the shading opposite to the highlights ? I guess that's just…
Thx :) Yeah, it's a 100*100 plane. I'm baking from a 50*50 plane. All the brushes used in ZB was on wrap mode 2. Cnfortunately Crumple kinda fucked up in wrap mode.
thanks man, here's some changes: brought the whole face up, then brought the jaw up, changed the nose slightly, moved the eyes further apart, softened the nose/eye transition, adjusted the ears.
Gilesruscoe that is some superb work :) Loving the bashed surface on the main ball! very realistic. Here's an update on my "mech thingy" project. Shameless cross post. Also if anyone knows anything about weapon coding particularly all things custom especially animations, i'd really appreciate it! Edit: UDK coding btw :)…
good start but the loops on this head needs more work. you have loops where it shouldnt go to(from the eyes to under the nose, mouth loops need more roundness, the bridge on the nose is too compressed/too thin near the symmetry...hint, its wider than that) i suggest to look at proper edge looping techniques on the face,…
^dom that beautiful dragon So now the level I'm working have reached the state of playability. Posted the exe file on moddb So here the download link for the UDK map/level http://www.gamefront.com/files/service/thankyou?id=22456927 Description: A playable mario's aiship level remake. Still in his early beta(no texture, no…