Hazardous: I hate you... In a manly "I actually lurv you" kinda way. :poly142: Rayph: Dropdead awesome stuff as per usual from you! Do you have timelapses and such? I'd love to see you doodle that type of work out.
Wow I love this, you really nailed the aquatic form with this thing. Were you using mainly sealife as a reference for it or do you have a specific concept you were working off of?
Hi, this problem is probably because the faces are looking the other side, in 3d max when you do a render if you are looking the back of the face you cant see it. You only have to select those faces(those that are invisble) and search and option that it is "flip". If that object have 2 faces you have an option too(in think…
Looking good! Not sure what engine you are using, but you might try a dirt or decal pass to help hide some of the tiling. If you are doing this in UDK you could do some vertex painting to help with this as well.