Messing arround with Particles in Maya.. also still on my hardsurface Stuff, but had to finish this first .. // also fixing some texture issues.. wip wip wip
nice one Yaron, only the cloth just feels too much loke modelled, not like wrinkled up naturally, but the hardsurface part is ace. As usual :) speaking of clothing, roughing in all parts of the outfit
I've pretty much only done hardsurface modelling up to this point, but for the last couple of days I've been fiddling around in ZBrush for the first time, and today I decided to try making something. It was really fun.
yup yaron, great - i usually don't have the patience for such detailled hardsurface work ^^ and again a small update next on my list, his glove and pockets - pants are really just roughly blocked in, so never mind those :D
nice stuff the last pages .. keep it up guys ! Doing some rock stuff lately - in a few days we will release our game.. so on ;) After the release and my bachelor degree, im going on with my hardsurface stuff on CE3 a bit tiny ..
That Dozer tut from Eat is great, its really handy for helping to nail down some hardsurface modeling in Max :) Not posted in a while so here is a current wip of my latest personal work, started cutting holes and adding some some detail.
Taking the Josh Herman : Hardsurface character modelling course over at cgworkshops.com, really awesome, just started the 5th week. Need to figure out how to make the arms look less like seperate pieces and get them to relate to eachother better. Any tips?