Gilesruscoe that is some superb work :) Loving the bashed surface on the main ball! very realistic. Here's an update on my "mech thingy" project. Shameless cross post. Also if anyone knows anything about weapon coding particularly all things custom especially animations, i'd really appreciate it! Edit: UDK coding btw :)…
The volumetrics coming from the lightbulb look really odd, like it's a thin cone pointing down. It's the kind of volumetrics you'd expect from a tight spotlight/flashlight, not an open bulb :s
cool weapons cody and brianp. looks like a lot of peeps must've been at work all weekend. organizedchaos- thanks! yeah it was pretty fun playing with the groom tools. it usually starts out looking totally ridiculous, but after some tweaking it looks ok. i found myself using groombrush1, groomfast lengthen, groomclumps, and…
Thanks guys! The shader network for this is pretty dull as tech goes. Diffuse/Spec/Normal with reflection lerped onto the diffuse. There are a couple of control values for the subsequent instances from the core material. If you still want to see it I could post a shot of it when I get home from work tonight. The sobel edge…
Thanks Odium and Jamaica1000 for the comments. I'd love to play around with the city more after i've finished the work for my client. I've just set the videos into full render mode now, so time to break the ipad out and play some games. Here's an update of the last render, but now with some nicer vray sky which I was…
60K tris Guedin... well, maybe on the next console generation XD. I just finished to texture this shit, will start to rig, animate and code it in LUA... *sigh*
Just finished this (just a bit of code to update, but 90% is done). Marmoset : UDK : [ame=" https://www.youtube.com/watch?v=tmO7uR2mxaM"]UDK | EXIL | Trigger button : particles + sounds - YouTube[/ame]
Since the DOTA 2 info pdf's came out a lot of people have been using gradient overlays on models using different techniques. I've seen a few different ones here and there using projection in zbrush or directly painting onto models etc etc, but they all seemed a bit annoying to get good results with. Decided to stick this…