Hello everybody! This is my little Robo - dancer. In my plans were just playing with reflect settings and chrome-textures. So, I spent about 40 minutes only for this model.
Trying to learn to unwrap and texture better, like 40 minutes for the model, but yeah nothing special, time to texture, 930 polys:P I'd like to point out that it is based of a super boring ref.
1 hour & 40 minutes into a 4 hour speed sculpting comp over at game-artist.net. There was a power-cut and I lost about 25 minutes of work, nothing major i guess. @dom, dude that dude looks rad.
Since I've been doing so much 2D at work for the last several months (unfortunately 95% of it is just boring UI stuff), and since I'm so new to any form of 2D art for gaming, I decided to take what I've learned and start applying it to fun stuff :D I'm in the mobile space so I've been doing a lot of research lately on 2D…
Putting together a scene for the ol' portfolio. I realized that when Fall of Cybertron releases i'm going to have a ton of sci fi work in my portfolio. So to avoid that i'm going to do this revisited college idea. I'm a huge fan of the 40's and 50' so i decided to do a 1940's ale house on a NYC street. I'm going to have…
itismario: I'm planning on posting the whole shader network with a breakdown of how it all works, so no stealing necessary! ZacD: Here's what a sphere looks like with some simple crosshatching textures: ChrisPerr: It's currently sitting at 90 instructions. That could probably be safely pared down to between 40-60 if it was…