This flooring is looking pretty sweet, I enjoyed the little viewport play session. But I also caught something which I wanted to point out: Your bricks are all flush and angled the exact same way -> like they were placed by a laser guided sensor with just the right amount of grout to keep everything perfect 500 years…
Brick texture I am working on for a Dishonored inspired environment. Might do a P&P thread, still in the air. A WIP. A ton of tiny things left to do. Disregard the sloped plane. already had it in the scene and then just applied the brick material to it. Maya screen grab with just Diffuse. In UDK:
I'm trying to get into some more zBrush stuff, working on a tillable brick texture. Would appreciate some feedback but didn't wanna make a thread. So I'm going to bring these back into Max, rotate the bricks a bit and swap them about to make 2 or 3 different textures for some variety.