Yar! UDK (Feb build). Latest: Stuff addressed from the last screenshot: Light switch color corrected; dirtied + decals those vertical supports; Had a light that didn't have shadows enabled! (re-enabled) + Toned down floor bumplies, still need to address repetition; Start of DOF (slight blur over scene to soften it). And…
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up You can also "remesh all" then "project all" for lost details as needed, then clean up
Disting: looks like Amnesia with good graphics scott: 8D (edit) EBU: Great likeness btw, pretty tight characature :D Trying out Keyshot for some lookdev on this thing, though I dunno when I'd actually finish it. This would be an 'open' state for this craft, enabling it for a more combat focused abilities. The ship has a…
Grimm, Bonebrew, nordahl154, seth: Cheers guys :) I will probably make a thread for this project in a few days. Yeah, the mortar is a separate subtool. Basically my workflow was as follows 1. Sculpt 3 bricks of different shapes and sizes 2. Bring them into Max, decimate and align along a square plane 3. Bring the plane and…