@ Lextripper -- I think it reminds you of the arenanet challenge ... but there are arguably no copied elements in eazy's concept. They look like they are from the same universe for sure ... and you could even hotswap one costume for the other due to body types, but the elements that make the costumes are very different.…
A environment ive been working on, still working on lighting and adding some more elements, peps around the site been helping me out with lighting, composition and such
Converting to a Noob [inspired] scene. Starting to add organic elements. Alien bug things. Slime, crap, webbings are planned. Learning zbrush and cryengine at the same time! weeee~
Been working on some elements of the drift-car environment, lighting, setting the scene generally. Alot of work to be done still. (note, Trees are from SDK, will be remade. + Car is an older version without more recent fixes and changes.
The stoner / bloodshot eye creeps me out - and some other elements like the bony fingers and the creepy toes too. But man, seriously Overall I love this piece, especially that hungry bum - look at how its chewing those tiny shorts up!! Sensational! :thumbup:
ZacD - Thanks for the comment. I'll try to push those elements further. This is going into a unity/Ipad game... so I'll see how much I can work it before hitting shader limitations. Bengi - Definitely bookmarked that. I'll have to sit down with a cup of tea and dig through that :D Thanks for the link!
Received some good feedback from fellow polycounter's that my folio needed an outdoor scene so I went to work :D. Loosely based on a concept from Robin Olausson and other elements I made. The nano effect is inspired from Jeremy Baldwin from Vertex, and I thank them very much for such a cool effect!