progress on my grenade launcher!...i tinkered a little bit on the shapes of a few things...but nothing major so far...sticking about 95% to the reference images
G2000- awesome!- I think you could push the color pallette a bit further though- drop a hue saturation adjustment on your presentation shot and pull the hue slider to +95 you'll see what Im talking about
Sculpt is 95% done, have a few areas to clean up. Trying to push through this fast I've seen some character artist jobs pop up in my area need another solid piece done! Low poly begins tomorrow. -Oliver
great work Lonewolf, looking forward to the rest. @ Sam, i would say around 95% if not more is poly modeled. only areas i sculpted(in mudbox) were the connecting ducts and few rivets. i just like zbrush render, but nothing was done in zbrush. here is a wire of the highpoly in maya. also a wire of the lowpoly:
This is an iPhone 4 case I've been working on for a while, finally ordered a 3D print from www.Shapeways.com last Friday, so in a couple weeks I'll have a real case. Only about 95% confident that the case will actually be able to sit a phone inside it, and also not break during use - but I'll see how it turns out. If…
been a long time since i posted anything in here...busy as hell with school QQ been working (slowly but surely) on my sci-fi knife texturing...got the metal pieces 95% done....might tweak the scratches somemore so that they don't look like retarded white blobs....im just happy that i'm HOPEFULLY learning more about…
Since I've been doing so much 2D at work for the last several months (unfortunately 95% of it is just boring UI stuff), and since I'm so new to any form of 2D art for gaming, I decided to take what I've learned and start applying it to fun stuff :D I'm in the mobile space so I've been doing a lot of research lately on 2D…