I am constructing a rock wall with two different brick models. I have the wall setup, with the two bricks uv mapped. I added all the lower res meshes into a single object. Now I added a UV modifier to get both bricks into one map. I have about 13 bricks in the wall, and getting UV space for all of the will really lower the…
In that case, every brick is going to have to have it's own unique space in the UV map for it's islands. If they overlap like that, then they're all going to share the same AO bake.
Damn sorry about that. I am not familiar with second uv channels and how they work, could you point me in the right direction of a decent tutorial? And thankyou for the reply Earthquake, I wasn't very clear, sorry. I am creating kind of a rune type wall model with stone slabs type thing. Unreal did it with their Foliage…