I like the progress you made over this page, the trees especially and the rock went over big improvements. The inside area and basically all the shots taken from the inside are less interesting at the moment, they lack the calm and imposing feeling of the main picture, and the light streaks over those pictures is…
ok so ive done some work on the trees. ive specifically made 3 modular trees and spread them around. planning on making 2 or 3 more variations to fill in the rest. here they are. its basically the original mesh with alpha planes sticking out of it. the alpha planes use the same texture, just with alpha testing: So my…
I like the feel of the scene now it looks great. Blaisoid is right, the level of detail in the figures makes it hard to tell if they are sculptures or not. Hopefully the diffuse texture will help with that.
@Blaisoid and marq4porsche yea i meant them to be people that bring on a feel of being statuesque. I feel like it helps with the solemness of the piece, though i agree as far as diffuse details they look too much like actual statues. Im going to try to bring out the threads more in the cavity map and add dirt and what not…
hey so im having trouble getting the specular to show up on my blend texture. does anyone know how that works exactly. the blend texture is the moss in the rock walls. i have my specular in my diffuse alpha like the documents say, yet it wont show up. cryengine is also not letting me tile my blend texture. it just has it…
well ive added a lot. -finished the maze layout -added a bunch of textures -added my first vegetation item no textures here are complete. none have specular and most dont have normal maps yet. i will eventually get rid of the trees and place modular ones in their place so i can easily animate them and add alpha planes. the…
update: mostly a vegetation/trees update. added a new grass type too. I used to have a light weed type but i felt it detracted too much from the ruins. at the end ive posted 2 pictures with the light weeds. should I leave it in? probably going to add one more vegetation type thats a weed with some flowers or something…
update! ive now decided that im not going to do a video and am instead going to optimize the level for the certain screenshots i have here, so any critiques on composition would be great. ill probably have one more shot which shows more of the maze. things i still need to work on" -finishing up diffuse textures, especially…
@ParoXum hey, nice to see a cryengine expert like yourself post here! and thanks! I definitely agree with what youre saying. at this point its a little late to change too much. I shouldve made a concept, but this was my first environment so I now understand how to go about things next time. Ive messed with the water shader…