hmm after scaning through comments here people went all out war on which software is best and what Industry uses and forgot to help our man here who wants to learn lol. In my 11 years exposure to 3D arts I started with Kinetix 3Ds Max 3.5 and have since kept learning new softwares from Adobe packages to Maya and now…
I agree with Eld. The reason Blender isn't one of the software packages that are used widely in the industry is the same reason any industry standard tool is used over a tool of similar quality. It depends on how much attention is paid to it. DirectX is currently numero uno for games because MS put a lot of effort into…
wow... haven't been online lately (due to too much partying :D ) and now I had a lot to read. Thanks a lot guys for the tips, hints and the discussion about blender's value in the game industry and of course the tutorials!! I will learn Max, that doesn't hurt and can only be an advantage. Hehe, and good idea with the car…
In all honesty, as you get better as an artist you will inevitably transition into Max or maya. So dont get too hung up on software if you are a complete beginner but expect to learn those packages eventually. Working in a major app open you to plenty of community resources like tutorials, scripts, plugins etc. More so…
Blender's UV tools got a lot of love from when it was the only app with integrated LCSM. Max has that now along with its own conventional UV tools, so that edge is gone now. I still appreciate that I don't have to throw on a modifier to edit UV's though, and that incremental translation/rotation/scale is performed the same…
Hello, I started to learn 3d art with blender. Unfortunately I read, that the industry standart programm is 3ds max. So I switched for that, made many tutorials on that, used it for a while and got so frustrated with 3ds max that I swithced back to blender, which was a relief! After being using blender for the last half…