Not that I know of. There are several hard coded key binds that you can't change so there is a good chance that you're going to hit some kind of stumbling block that stops you from setting one up on your own. I'm all for setting up custom key binds that speed you up (keybinds that make ergonomic sense not literal sense)…
True, I agree with those things especially the lack of a cage. Blender should be capable though, it's the import/export scripts that has to be up to date and working. In max I want the split-edges smoothing from maya and blender, but they keep insisting on using the smoothingroups, in blender I want the cutting tools and…
I think the final result of that discussion was that both have flexible enough shader systems that you can either make your own via material node, regular material editor, or pure shaders, It was just that people had written a bunch of pretty shaders already for max.
Yeah I got that, you definitely want the option to write a shader for your dcc app that mimics your engine. But then a bunch of presentation shaders were mentioned for max, does that mean there are people optimizing their textures for 3point/xoliul before getting them in-engine? i haven't really played around with either…
No, I wouldn't say that, my reaction was to you saying that he should not learn blender at all, and go with max or maya, which is just a standard misinformed reply, even when the threadstarter enjoyed blender so much more even after trying out the other applications. I'm not saying he shouldn't learn the other…
But what if I wanted to adjust the cage to prevent waves, would it be fair for me to call mayas baking tools unprofessional when it lacks an adjustable cage? Lack of comparable tools is a downside of blender, especially when most of max nowdays is built up from things the community wrote, and things like popular plugin…
@eld agree with most of what you said but have been noticing some pipeline breaking stuff that stops blender from easily working with other packages, such as it;s different smoothing methods and not being able to import vertex normals from other apps, forcing you to redo smoothing, no FBX import ATM, none of the exporters…
No, what I meant was, if you're this artist that worked with maya all your life you'll still have a 50% chance to end up with a studio that is Max only, which is not unlike the situation where you're a blender-user. But if we look at the numbers, quite a vast majority of people who use max and maya will be amateurs and…
My main issue with the discussion in this thread is that EarthQuake's decrees make it seem like even listing Blender on your resume (after Max and/or Maya) will earn you negative points. I understand this is the opinion of many professionals, but is it really fair? It doesn't seem right to dock points for knowing and…