Yeah, this is essentially how I use Modo in my workflow. High/low/uvs. Smoothing and bakes are done in Maya, Max or XN(generally client preference). I'm not even a big max or maya supporter, I just know how important having a basic knowledge of them when working in the industry. I would advice anyone thinking about getting…
But what if I wanted to adjust the cage to prevent waves, would it be fair for me to call mayas baking tools unprofessional when it lacks an adjustable cage? Lack of comparable tools is a downside of blender, especially when most of max nowdays is built up from things the community wrote, and things like popular plugin…