Evolvyn - Thank you, good to know that this was worth sharing rather than just keeping it to myself. Oniram - Thanks, I don't really get to do this stuff at work so whenever I do, I'm paranoid that I forgot how to texture, but I eventually get into it. MadnessImport - Yeah, I definitely am getting more comfortable with…
great models, agreed about uvw's though. there's bunch of stuff that could use overlapping/mirroring with no visible quality loss. also, the scratched metal seems a bit bright on your diffuse.
Thanks guys, I'll be more judicial with my UVs as I go. SimonT - That diffuse was just a UV layout suggestion by darbeenbo. My map is on the first page and all the corner pieces are overlapping. Though clearly I could have done a better job with efficiency there.
Modified the terrain texture blending to work in some more variation in value and some more yellows, and adjusted the rocks to have some more variation in height and be shorter overall. I modeled the rocks as a tiling strip and deformed it to fit the terrain. I brought it in all as one piece so it isn't the most efficient…