I'll definitely be adding to this list, but here's a few. UVs - solid face color fill for non-selected faces (so you can constantly see the filled UV islands while packing). - Integration of some of TexTools tools, like the automatic UV shift overlay (you can do this manually at the moment, but this is 1 button press), as…
many people ask for updates for older modules of max but the fact is that often the original engineers that worked on that plugin do not work for autodesk or the 3dsmax team any more. I wouldn't be surprised if some of the PF code is already a bit dusty and just a overkill to make it multi core enabled- its just code from…
RESIZABLE CUI WINDOW!!! at last no medieval in max? http://www.youtube.com/watch?feature=player_embedded&v=jBhMPm9HtPc ohhh and clay viewport mode looks cool.
Target Weld that doesn't screw up UVs. Snapping that's worth a damn and doesn't kill scene interactivity to 5 FPS. Select mode in UV Editor (and be able to use the full range of selection methods - not just rectangle). I hate having to select stuff with a transform tool.
- true raycast selections would be nice. - UV editing as a mode. Push more of TexTool's features in as well (agreed with the relax function someone mentioned up there) - directx shader compatability. wtf. this wasn't even fixed in any service packs. wtf. - do something about the command panel / ribbon duality, and please…
+1 for the quad chamfer. Id also love to see proper raycast selections and the ribbon and caddies gone. Well it's always been easier for Autodesk to acquire a developer of a plugin, than to spend that money on R&D. I mean they have 3 3D applications that do the same thing, why not unify the best from each package into some…
I have to admit I'm with Ark on this one. I also have trouble bending my mind about spending a lot of money when there's free programs like Bender that can basicly do the same. I realy love working with 3ds Max and I hope this won't change, but from what I've heard was the innovative progress alot quicker when Max and Maya…
Add to this a way to retrieve windows from off screen. If you've ever put a window on your second monitor then gone to work on the file on a system that doesn't have a second monitor you know how frustrating this is. Then you have to delete the 3dsmax.ini file to reset max to defaults and go through the hassle of setting…