Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…
Wow thanks Nerf, definitely gona put those videos to use. Also, here's an update on this project: I've been working on a newmech to reduce poly count for the character as it's not the main focus. Previously the other mech was way too detailed and had too many fiddly parts, so i made a new mech which i've managed to get…
Hey all. moving this from tech talk to here as it's changed a bit now i've started woprking back on it properly. Ok, for the new aim i intend to have a mech character with its two arms able to transform between 3 sets of weaponry: A hand with some kind of palm attatchment (similar to ironman). A large cannon. A large…