Hey all. moving this from tech talk to here as it's changed a bit now i've started woprking back on it properly. Ok, for the new aim i intend to have a mech character with its two arms able to transform between 3 sets of weaponry: A hand with some kind of palm attatchment (similar to ironman). A large cannon. A large…
Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…
Hey guys, ok i need a bit of help on this. I have my weapons and character in game now (no animations on either yet) So i was hoping somone could answer this question. For the animations to work do they need be named a certain thing? My gun animations for equip and putdown are "IonCannon_OUT" and IonCannon_IN" (same for…
Wow thanks Nerf, definitely gona put those videos to use. Also, here's an update on this project: I've been working on a newmech to reduce poly count for the character as it's not the main focus. Previously the other mech was way too detailed and had too many fiddly parts, so i made a new mech which i've managed to get…
working a bit more on this. Thanks Alberto, i'll have a look in to the normals at a later stage as they're not really important right now and also i'm using the same texture sheet for both guns to keep texture and mapping time to a minimum. I've got both of these animating in UDK now, however changes are being made to them…
Ok, update on this, been working on and off with it for a while. Still got one more gun/arm to create which is the one with fingers, but the other two are done. I also have both of these guns transforming (at least into a "arm pod") for now, although not yet working in UDK (had it working, but new computer etc etc think i…