Man. This looks mighty handy! Like the hardedges in maya. Super cool. I guess if I had to add something would be for like.. Make a small script that, 1: smooth the entire object. 2: select the outer edges of each uv island 3: run this script. Very nice.
Ha you're right. It renders correctly. I've added an edit normals modifier and the normals are ok + the edit normals fixes the display. Better, if I start by applying an edit normal modifier, just collapse and use your script, there's no problem at all. Weird ! Maybe the primitives normals are fucked up by default. My bad…
Using the edgesmooth plugin this should be easy to script as well. It exposes a number of useful function to set hard/soft edges: https://github.com/Pjanssen/EdgeSmooth/blob/master/README.md
Wow, I've not noticed it in new features. Using 2014 yet. Thanks for the tip! Now I understand why there is no support any more, I believe autodesk bought that script like outliner but why it took a several versions to implement it in :poly121:
Thanks for the new download link, that installer works perfectly. Is there a way for you to add a fix for the viewport display errors? If I harden some edges, then add an Edit Normals modifier, this fixes the errors. But it would be great if your script made the fix automatically instead.
Pjanssen, the http://script.threesixty.nl server seems to be down, so I can't download the script. When I download the master ZIP from github, move the Installer folder into a MZP, then try a drag-n-drop install in Max 2010 32bit, I get these errors:EdgeSmooth Plugin InstallationBeginning installation. Checking…
I didn't go any further than looking at it in the viewport. Hmm, I wonder if it might help to select all the normals and set them to Explicit, then collapse, then export? About your projection test... it says in the Help that some modifiers don't fully support edited normals, so I bet the Projection modifier is doing some…