Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
do you have an edit poly modifier on top of that wave object? i'm guessing you used the edit_poly modifier to be able to keep the entire plane on the bottom of the modifier stack in case you want to do some variation of control tiles try this also you are changing your selection if it hits so that will give you errors…
It appears that I still have more to learn. While the code works on my small sample scene it is not working on the master scene. The following is my code: select $Tile_*GTiles = $ as Array--print GTilesnumfaces = $WAVE.GetNumFaces()--print numfacesSTime = 0--clearselection()for t = 0 to 132 do( sliderTime = STime for x = 1…
@Ravenslayer: Thanks very much for your help! Using your advice I have made some more great progress. The tiles are now animated with the proper offset however a small glitch remains. The following is my current code: The tiles are properly selected and animated however their start frame remains at 0. It should begin at…
@cw: Thanks for the offer! Please use the following link to download the file from my website: http://www.mentallic.com/download/World_Tile_Flip_Work6.max The goal is to have the WAVE object move across the world map tiles. The WAVE object moves exactly one tile's width each frame. For each frame the script checks the…