Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
It appears that I still have more to learn. While the code works on my small sample scene it is not working on the master scene. The following is my code: select $Tile_*GTiles = $ as Array--print GTilesnumfaces = $WAVE.GetNumFaces()--print numfacesSTime = 0--clearselection()for t = 0 to 132 do( sliderTime = STime for x = 1…
@cw: I have Max 9 and will for a while due to some frustrating circumstances, however I greatly appreciate the code and will try it as soon as I can and will get back to you. Thanks much for the quick reply! Cheers~
what you need to do is set the first key where you want it then. So if you want to animate it in lets say 4 frames you do something like this do make sure you don't use the stepped mode then
@Ravenslayer: Thanks very much for your help! Using your advice I have made some more great progress. The tiles are now animated with the proper offset however a small glitch remains. The following is my current code: The tiles are properly selected and animated however their start frame remains at 0. It should begin at…