It appears that I still have more to learn. While the code works on my small sample scene it is not working on the master scene. The following is my code: select $Tile_*GTiles = $ as Array--print GTilesnumfaces = $WAVE.GetNumFaces()--print numfacesSTime = 0--clearselection()for t = 0 to 132 do( sliderTime = STime for x = 1…
Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
@cw: I have Max 9 and will for a while due to some frustrating circumstances, however I greatly appreciate the code and will try it as soon as I can and will get back to you. Thanks much for the quick reply! Cheers~
@Ravenslayer: Thanks very much for your help! Using your advice I have made some more great progress. The tiles are now animated with the proper offset however a small glitch remains. The following is my current code: The tiles are properly selected and animated however their start frame remains at 0. It should begin at…
what you need to do is set the first key where you want it then. So if you want to animate it in lets say 4 frames you do something like this do make sure you don't use the stepped mode then