Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
It appears that I still have more to learn. While the code works on my small sample scene it is not working on the master scene. The following is my code: select $Tile_*GTiles = $ as Array--print GTilesnumfaces = $WAVE.GetNumFaces()--print numfacesSTime = 0--clearselection()for t = 0 to 132 do( sliderTime = STime for x = 1…
@cw: Thanks for the offer! Please use the following link to download the file from my website: http://www.mentallic.com/download/World_Tile_Flip_Work6.max The goal is to have the WAVE object move across the world map tiles. The WAVE object moves exactly one tile's width each frame. For each frame the script checks the…
@Ravenslayer: Thanks very much for your help! Using your advice I have made some more great progress. The tiles are now animated with the proper offset however a small glitch remains. The following is my current code: The tiles are properly selected and animated however their start frame remains at 0. It should begin at…
@Ravenslayer: Thanks, I tried that but no change. The good news that came of it is that I could clearly see that once it does work the effect will be wonderful. When I make the change you suggested with the default set to step I see no movement in the tiles until the frame that it flips (instatly). However the first frame…
what you need to do is set the first key where you want it then. So if you want to animate it in lets say 4 frames you do something like this do make sure you don't use the stepped mode then