The last two posts of your high poly work are looking good. You need to bevel your 90* corners though. Take a look at this pic here: See how the corners aren't sharp? You'll never see perfectly sharp corners in any manufactured product. And for baking, you need to have "looser" bevels than realistic, so the map picks up…
i am following a tutorial, that eat3d one like i posted before different angle: so my bevels should be greater on my high poly? what about my low poly, can my edges still be sharp like they are now?
It's not that they shouldn't be sharp, but if you're baking a really hard edge on your HP to a hard edge on your LP then the normal map isn't really doing anything. Even if it's a slight bevel, you want to avoid 90 degree angles (even if it may be 90 degrees in your reference) you will get a better bake.
It's a little hard to see with the screenshots you have but the bakes wont capture the planar changes of your high poly crate very well. Keep in mind that the closer to sharp 90 degree angles your edges are on the high poly, the less it will show up on the bake. Try loosening up your bevels on your edges and making them…
Sword is looking good so far. My concerns would be the cylinder connecting to the blade, as you said. You can put a bracket, weld, or make the end of the cylinder more molded to the blade rather than ending as abruptly. Also, the bevel on the metal plate that is screwed into the blade itself seems significantly sharper…
First of all, make sure your high poly model has nice thick smooth edges so your bake comes out well. The sharper the edges on the high, the less information is transfered to the low and will alias out quick. Dont know if its any help but my work process atm is as follows. 1. Make the high poly model. (Nice thick smooth…