If you have not gotten familiar with modularity I guess take a look here; http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28\bCategoryEnvironment\b%29 Looking at your ref you could get away with having your spire mostly unqiue (still using smaller modular chunks) and the dome. The other buildings however…
playing in UDK some more I realize I need to pretty much redo all my work in Maya and really do the modular approach it took me about 3 days thinking about it to realize what I need to do to make this project come together instead of questioning WHY this and WHY that I need to just work within the conventions already…
Generated a quick diffuse, normal and specular for a 1 plane rectangle I plan on duplicating these inside UDK and use them as walls I am re-building the castle now in a modular way hope to show more soon
why udk and marmoset? pick one and stick with it. and the low fps in maya can be rectified using a modular approach. One HP piece, One LP piece, once the bake is done discard the HP and assemble the LP pieces.
Bricks were just a map test to make sure they'd work I have cobblestones with generated normals, spec, etc Thinking about HOW to make the modular castle. After I get done thinking I'll re-create the castle.
Not trying to sound like an asshole - but how can you have 1.2k posts on this site and not know what UDK is and not know what modularity is? I think you should go to the wiki and have a decent read through all the environment modelling info before you spend any more time on this castle.
There's a much better way to go about building the castle. Try making it modular with a tiling brick texture. You can make each tower a separate piece of geo, along with that front wall and all those towers and what not and just build it out of those pieces in UDK. It will save you a lot of time. Don't make the castle one…
What do you mean by modular? I'm not using UDK, never used it, don't even really know what it is. afaik it's a render engine for scenes. Somehow related to Unreal game series... Working on blocking out the scene, maya is crashing on me. Figuring on using my tower from now on. Not sure if it will help a ton but I hope so.…
Probably in regards to building in UDK should include the final render in UDK. Rendering the final in marm after all that would be like throwing it away. I'm more concerned this is out of your scope. Through this thread there seems to be a lack of baking knowledge of basic props, even smoothing groups, yet tackling a whole…