This is really one of those scenarios when people feel "attacked" by criticism. It was frustrating to see the thread play out seeing every spec of criticism being absorbed as "you guys are making fun of me" or ignored which is why here on the last page people are sort of dumb-founded that you haven't picked up much of what…
I hope everyone had a good xmas day. Mine was ok! Thinking for the extension to redo the castle and make it as good as i can with real textures. Like a single piece of art with high details and attention --- made a gun for fun last night. stayed up. didn't sleep Rails on the side of the gun are messed up i know. not done…
So I wanted to start this up for a while. My 1 goal in term of 3d work over the winter break here is to learn how to properly normal map in maya2012. I had a computer data loss issue about 3 weeks ago and only recently have gotten back into 3d and web stuff. I lost all my models, web work, music, everything gone. Running…
You guys set the bar so i high i don't think i could make it if I tried, it always seems to be higher and higher away even if I get better. It's n88tr, learn nDo2, or use UDK or CE3, it's easy!! Well it's not ok? Let me be the first apparently to say this is hard stuff. I get frustrated and i get called an idiot here so i…
The thing is you dont focus on one thing and fail to see the quality of your work and have a standard for yourself. You still dont make a high poly model and bake it to a low and dont even know how to unwrap properly. There are millions if not hundreds of trillions of tutorials on these things and people tell you to slow…
Your natural potential and improvements seem to be with guns. I'd stick with that and spend the next few years working on the fundamentals of it. Listening to feedback doesn't seem to be your thing, you're at least 5 years away at this rate from getting a job in games as a junior.
Actually I was questioning what the point in giving feedback was if it was just going to get ignored. Pretty obvious if you'd have read what was posted, instead of getting all defensive. Your response does raise the question as to why you are posting if you're not going to even address the feedback given, as has happened…
ok well 1 more try for today made a new high poly. no preview smooth, just high poly with mesh-smooth function and i baked at 2048x2048 high - normals low - low still really messed up but the normal map looks ok I think