The last two posts of your high poly work are looking good. You need to bevel your 90* corners though. Take a look at this pic here: See how the corners aren't sharp? You'll never see perfectly sharp corners in any manufactured product. And for baking, you need to have "looser" bevels than realistic, so the map picks up…
n88tr, I've scrolled through this thread and saw some of your artwork. Theres a huge variation in quality of the assets, seeing for example the descent uzi and sword from 2011, and the last ones. How come? The ring's design itself is cool, but the execution of it is just - don't want to be harsh, but - bad. Which can…
This is really one of those scenarios when people feel "attacked" by criticism. It was frustrating to see the thread play out seeing every spec of criticism being absorbed as "you guys are making fun of me" or ignored which is why here on the last page people are sort of dumb-founded that you haven't picked up much of what…