Thanks for getting back to me, I'm not sure what you mean by "tint map", I've been bound by a deadline and I'm doing a project solo instead of as a team so I had a lot of work to cover and as a result a lot of it was rushed, I think the main problems with my environment were: 1. Tried to run before I could walk, I went for…
Hi DaPPa, The grass blades are usually always following the curvature of your terrain when painted using the mesh placement tools in UDK or CE3. So, in order to nicely blend the grass with your terrain you'll need to modify the vertex normals of your grass model to be facing upwards. This will allow you to get uniform…
You can bake shitloads of cool things. It's made so that it's easy to integrate in your pipeline and I think you can bake synced normal maps with it, if you code it that is. I know that DICE used it for mirrors edge in UDK for example. It's a little company in Gothenburg, Sweden that got bought up by Autodesk some years…
Ok so i got it into world machine last night by doing this Export OBJ of terrain from UDK Import into mudbox Imported a plane of the same size into mudbox Extracted the displacement onto the plane at 2048x2048 Imported that height map into WM. Working well :) I haven't tried using the height map from UDK directly, i might…
Hi choco, thanks for sharing ur landscape material. I noticed that you didn't apply the colormap in you material. I'm wondering when using a colormap if you need to use you're last detail material node and hook it back to your BlendOverlay Node. So in my case the detail Rock gets linked back to BlendOverlay. I heard that…
I've been experimenting a bit with the mesh decal technique in cryengine. I have to say that cryengine was built to make use of premodeled decals. It handles transparency really well and there isn't a single sign of Z fighting when overlapping two polygons together. Since we don't have access to an advanced material/shader…
AGLADSFLHJAGDLAG Man you make it look so easy! This summer I'll be building a portfolio, I'll likely be coming to you for advice often. Hope you don't mind!
Paint tool SAI, cool you are the first one I see mentioning it, i just love it when it comes to freely painting. Thanks for that detailed reply to our questions, keep it up man!