I did some playing around and you can get a similar effect using the in-built functionality of Photoshop. Hit Ctrl+F a couple more times to accentuate the effect and possibly add an Unsharp Mask too. I hope that helps :) Edit: You can also make the edges sharper with a DryBrush filter set to Brush Size 10, Brush Detail 10,…
Thanks, I appreciate the support ! Quick comparison for a rendered cavity map (raytraced) from Xnormal and a generated one from Crazybump. Xnormal Raytraced cavity map : The output texture is best used as a "multiply" layer in photoshop on top of your color map. You can get very sharp cavity map with around 512 rays in…