Very nice- how are you creating the vector displacement maps? Is it the same process as creating standard displacement maps as in your earlier tutorial- but only with vector displacement instead?
there is a nice tut on how to create an animated skydome here: http://juarez3d.files.wordpress.com/2011/06/tutorial_animated_skydome_v1-3.pdf creating a handpainted texture then applying polar coordinates should give good results :)
Hey Choco, I really like your work and keep bumping into it quite a lot. :) I am currently working on my uni environment project and I got into trouble of creating a skydome texture myself, you seem to have created yourself. Could you please explain how did you approach creating it? I tried it myself but cant figure out…
this tread keep amazing me.... about the snow shader, i was wondering if it would be possible for it to detect interesction with other meshes to create zones where snow appears due to accumulation... an example could be the rocks on the right side in the foreground, as snow should accumulate in the crease they create by…
Currently experimenting with a different approach for creating terrains using vector displacement maps : [ame="http://www.youtube.com/watch?v=40glxZCyPeY"]Advanced Terrain creation techniques demonstration - YouTube[/ame]
you got tons of great portfolio pieces you can use. And then you can also show your technical side on how you create the shaders stuff like that. Showing modular system is always a plus!
check out his How to create a terrain for Cryengine series of tutorials, it's got all the information you need. Choco: I take it you figured out how to get the mapping right so the textures don't stretch on the terrain?