Added part 1 of the tutorial (1 hour 25min) [ame="http://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/3] - YouTube[/ame] The rest will be on tomorrow.
Thanks, my computer specs are 3 year old i7 860 6gigs of ram nvidia 285gtx It really isn't a high end computer, my poly budget for the level is to not go over 1 million polys and 3000 draw calls. It should run at 60fps minimum.
Thanks for the feedback guys, I do agree that the terrain looks rather random at the moment. I'm trying out a different direction this time and probably something a bit more realistic as a goal for a portfolio scene. I'm going for a more stylised scene based on references such as Miazaki's art (studio ghibli). The goal is…
Thanks for getting back to me, I'm not sure what you mean by "tint map", I've been bound by a deadline and I'm doing a project solo instead of as a team so I had a lot of work to cover and as a result a lot of it was rushed, I think the main problems with my environment were: 1. Tried to run before I could walk, I went for…
Thanks, I appreciate the support ! Quick comparison for a rendered cavity map (raytraced) from Xnormal and a generated one from Crazybump. Xnormal Raytraced cavity map : The output texture is best used as a "multiply" layer in photoshop on top of your color map. You can get very sharp cavity map with around 512 rays in…