Sorry for the confusion. I mean like an X-ray view where the mesh is translucent. So for example, the ability to make the live/reference mesh x-ray, but keep the retopo mesh opaque, or vice versa.
in the tools section - split polygon tool for example - sometime its nice to uncheck autocomplete or fix quads .. Maybe you already included this things and i just dont know it yet ;) // edit: a workarround is, when you open a option box ( tools settings) it chances with the icons too - should work for now
Fell free to ask for features ! I'm currently working on the 3.3 version wich will bring a lot of new tools such as : -Controls and manipulations of object Pivots -A mesh analyzer (vertex count for game engine, materials information, and so on...) -And a lot of bug fixes... I'm glad you got it working. :) Regarding the UV…
Ah, Frojok himself :) First of all thanks for making + compiling the scripts! I've been looking for a way to color UV shells for some time now and yours is the only program that does it for Maya (+tons of other things I'll have to learn about). Great stuff! Now, my original installation path was: C:…