If you want to disable the docking system, simply change in the file :int $floating = 0; // 0=docked 1=floating This is the code by default, set this value to 1 and the windows will float at launch. For having an automatic size you need to change a specific value. Find the following code :string $child1 = `scrollLayout -w…
Not yet, the UI before Maya 2011 is a bit different, I need to update my code. Unfortunately I don't have enough free time to do it now. I will probably update my code in June/July this year.
The froRetopo and the froTools globally use the same code, but are not triggered the same way. In froRetopo it's integrated in the "Quad tool". For the froTools the function can be launched with the shortcut (CTRL+D in the Settings tab). If you want to launch the command only at specific times, create a shelf button with…
Yeah, sorry for that. I friend told me about this error. It's fixed now for the next update. I can't provide an update yet because I have a lot of code which is not ready. What you can do for the moment is fixing by yourself the code. In the script, find this part :global proc setupHotKeys(){ And replace all the function…
I just tested it myself and I found the source of the problem. I will fix it in the next update, but currently you will have to change the code again. Replace this :if( $mayaVersion >= $mayaVersionRequired ) { //show the window with dock control dockControl -area $defaultDockArea -floating $floating -content froWindow3…
It will chose the first one who comes in the list of the vertices. Well, it's always cool to discuss about tools if in the end it helps to discover a new workflow ! :)
No, the scripts are totally independents. Maybe the problem comes from Maya directly. I think even If you have added the script before launching Maya you need to sue the "source" command to load the script ("source froTools2.mel") and then launch the command "froTools2". (The shelf button is already configured like that to…
Haha, it happens. It certainly has been some time since I first introduced it. Looking back though, I'm really happy decided to spend the time to refine it and do the Beta testing as it has come a long, long way. The earlier beta versions in particular were quite rough around the edges. Could have been a disaster had I…
Yeah, good idea, I hate the maya selection system which is very random. I will try to improve that. Unfortunately, the soft selection/average vertice tools doesn't work with the live selection. I have no idea for the moment on how to implement that, but it's planned. It will need a little bit of work I think to achieve…