Did you read Metal texturing tutorials that can be found using google? I can write a long tutorial for you but at the end of the day you wont learn much from it cause that would b my way of doing stuff that might not suit others. Check the poly wiki and CGSociety. Steffan Morrell texturing tutorials will defi help u.…
I set up my Specular Power as a constant at about 4.0 in UDK. Did I do it wrong? Also, the whole thing is supposed to be metal. The yellow part is supposed to be a yellowy coated metal. I did look at the tutorials online (the same ones, actually, excluding the paid one). I am a point where the questions are: What am I not…
hmm I think all lost the main topic that this person need to learn how to make metal texture first. Than comes bump, spec, gloss and what not. There are like 100+ objects with metal, alloys and metal finish etc in the present world. Obviously you cannont be an expert or pro overnight, arts is all about patience my friend.…
Steffan Morrell's tutorial that HAWK linked is great you should definitely check it out, there's a lot of info to learn from. That being said, there are two major elements that are wrong or missing in your material. The specular should actually be a flat grey scale for these two materials. You're reflecting them with color…
http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html that is what i follwed when i was first learning to texture, and i was able to get nice results pretty quickly
So you're saying I *should* use it for all my metal props? If so, is there a good tutorial on proper usage of cube maps? I think I got a simple one working but I'm not sure if this is the way it should be done. As for my progress: I'm not entirely sure about my reflection map setup. All crits welcome!
Thanks for the links, Hawk12HT. But the topic is really "What am I missing?" as I read most of these tutorials before and still can't seem to get the right results. I'll try the dark diffuse approach again (and the power node thing) but, once again, this is NOT the effect I'm looking for. Metal furniture is NOT super…
Dandi, here is an explanation of why the specular map should be grayscale. http://www.3dtotal.com/tutorial/texturing_and_lighting/brief_consideration_about_materials/brief_consideration_about_materials_01.php If by 'yellowy' coated material you mean that the gold color is paint then the spec map still should be a grayscale…