Thanks. Totally agree on the UCX naming. I'm thinking: take the name of the first selected mesh and apply it to all subsequent selections as 'UCX_firstSelectedMeshName_number'. I might prefer this to a guided dialogue. User definable reference is a great idea. I'm thinking .ma, .mb or obj. btw... the batch exporter is in…
Thanks. Yes, it inherits the object name on export. I was thinking about adding a simple prefix/suffix system in future versions but all other suggestions are welcome!
Ah. yeah I tried figuring out an elegant solution to the user defining names but didnt come up with any when I made an fbx exporter for unreal. The reference bit is definitely a nice touch. :thumbup:
Thanks, let me know what you come up with for both bugs/features. So far for features I have: * UCX collision naming * Batch export prefix/suffix option * Load FBX preset file automatically * Custom reference mesh loader * Stacking -> DONE for v1.01. Nice bounding box stacking as opposed to the quirky Maya align stacking.A…