Please make sure that: 1. You set a project in maya before running the script 2. The fbx presetfile is in the root of the project before setting the project and launching the script You can test if things are working correctly by viewing the script editor when you launch jbUDKtools. What does it say there? You can also set…
Hi. Yes, I'm aware of this problem and it will be resolved in the next version. This is just poor error reporting on my part. Solution on your end is to make sure there is an fbx preset file (.fbxexportpreset) in your current Maya project before you start the jbUDKtools script. This should solve the problem. When you first…
You only have to load the FBX preset file each time you run the script. You don't have to load it each time you export. I will find a way to get it to autoload when you run the script. The latest Maya 2012 hotfix or service pack seems to address an issue with the MEL filedialog2 function which I use for file-browsing in…
Hey there. No problem. Those aren't errors, just messages. When jbUDK Tools is launched it looks in your current Maya project folder for a few things: 1) An FBX preset file, 2) a folder called UDKreference. If you want to access these things automatically when you run the script you should set your project first and make…
Hello everyone. I've had this UDK Tools script around for awile now and recently polished it up into a Python version that I believe to be a more useful tool. It's free. Features: * Ability to quickly switch between the UDK grid and the default Maya grid * Custom grid division settings * Transform tools for positioning…
I did some custom icons for both the unreal and unity script, that I'm also using, to make it easy for me when working in maya. I thought of just sharing them here for everyone, if you're cool with that. Also if you´re interested I can send you the original photoshop file to do as you please, in case you want to pack them…
Hey jbuck, I really love your script. Saves me a lot of time not moving stuff around to export it and setting up my scenes. I'm having a problem though with Jbunity tools in Maya 2015. The script window won't resize to show all the available tool options so I can get to some of the FBX export options and transformation…
sorry to necro this, but after not using this for a while, and trying ot use it again im having some issues with it. when ever i try to set the FBX export preset file, it just does nothing and gives me a error. here is the console output for running the script, and trying to set the file. import…
like your script a lot, maybe a button to add the collision prefix for fbx export would be cool to have too. also for the reference option a user-definable mesh would be nice, since a lot of people exported out one of the default UT3 characters, or they have there own player mesh. overall nice script, the batch export,…