When I do that, no errors appear, the place set to export doesnt have any FBX files in it, only the preset file. Yep, I can export from the normal FBX export menu. If I try to export batch same error appear again. # Error: RuntimeError: Invalid file type specified: FBX export #
Try: Restart Maya. Set project to a project folder with an FBX preset file. Run jbUDKTools. Try to export. Same error? If so, can you export FBX from the menu (normally)?
sorry to necro this, but after not using this for a while, and trying ot use it again im having some issues with it. when ever i try to set the FBX export preset file, it just does nothing and gives me a error. here is the console output for running the script, and trying to set the file. import…
Glad you got it sorted. I set it up this way so the user could have different FBX export presets based on the project they were working in. I realize it's not ideal for everyone but seems OK for most. As promised, the next release will kill this error for good -- in the least it will indicate what the problem actually is.…
Hi. Yes, I'm aware of this problem and it will be resolved in the next version. This is just poor error reporting on my part. Solution on your end is to make sure there is an fbx preset file (.fbxexportpreset) in your current Maya project before you start the jbUDKtools script. This should solve the problem. When you first…
Hello there, I've just red the entire 3 pages and I've been trying to fix the bug with your advices but nothing seems to work. I got my root set, my fbxexport preset located but I still get this FBX export preset file set to: C:/Users/Alex/Desktop/3D/projects - pripyat/alexFBXpreset.fbxexportpreset # Error: RuntimeError:…