"Next gen" was used when xbox 360 and ps3 were coming out, then people just never stopped saying it once they were out. Its frustrating and kind of annoying when people say next gen now. The moment those consoles were released, next gen became this gen. "next gen" is now for ps4 and xbox "720", I think.
I'm not so sure, I mean in the switch from PS2 to PS3 etc. Industry standard engines as big as UDK, Unity and Cryengine weren't as readily available. I think it will take a while for these packages to catch up with the next gen, but I don't think its a stretch to imagine being able to download Cryengine and develop a game…
http://www.eurogamer.net/articles/2011-12-19-naughty-dog-move-to-next-gen-is-terrifying Is this really true that developers are already working ps4 titles? I kinda can understand that transition was hard for them from ps2 to ps3, as it was to many as well. Any ideas what future might bring to modelers or texture artists or…
Of course people are already working on ps4 stuff. Games take alot of time to make, so they need to start early if they want their title to be one of the titles on release. The thing with Sony is they don't seem to make things very accessible to people. Their dynamic themes, for instance, has their own friggin coding…
Next gen will be less about a graphical leap than ever before. Sure, the hardware will be much better, but the initial graphical leap in game tech and art will be imperceptible next to current PC games like Battlefield 3. So what's the selling point? Certainly Sony can't put out a $900 PS4 and expect anybody to buy it on…
It's hard to see the next-gen being a bigger jump than the current generation was (in terms of artist workload), for several reasons: 1. The move to high-poly/normal maps was enormous. Even with new console hardware able to display more polys and higher-res textures, the high-poly assets are still going to be the same. 2.…
Here's an example : I think we simply all look at this from the narrow end of the issue. That's only a natural thing, because we are all so involved with the creation of the assets, sculpting them, baking them, and so on. But all it comes down to is : an AD needs to know exactly what he/she wants in order to have it…