the simple muscle system in euphoria isn't as sexy as sliding under skin and bulging/stretching but the ragdoll fidelity from it along with the "self preservation" ai is pretty inspiring next gen. [ame="http://www.youtube.com/watch?v=HauN98naZ9U"]NaturalMotion's Euphoria - YouTube[/ame]
Fighting games With only two hero characters can afford to experience some next gen 2.0 joy on not only poly/joint texture res budgets but git to play with muscle systems. One might draw inspiration from good examples of as much. In action on fight night 4 does anyone know the process they used for this muscle system?…
Super Awesome Attitude! Realtime radiosity, precise dynamic self-shadowing soft Shadow compositions, polygons, resolution, tessellation, synched aural foley landscapes orchestrated as intrinsically as the score. Screw the implications of what realism brings to the table... because every passionate ARTIST should have the…
I think people sometimes might interpret this incorrectly (not saying those guys did, haven't watched it) as in its a mad rush and everyone is redoing everything 30 times over for 4 years and I don't see that as the case. Normally those studios are really good at planning and visualizing what it is they want to do, but…