Just while esperimenting with export setting for normal maps etc for my other project the sword; I started this relatively simplier one to get more used to the things i need to do for the other like map extraction and retopology of the low poly ... atm is this one I would like to ask how do you go for texturing something…
Ok I finally completed it and put ingame , hope you like it ... I'ts not 100 % perfect replica but I am satisfied for a free mod for skyrim ... what you think?
I tried xnormal but it gets a lot of artefacts on the normal map and also the normal map is not that crisp or detailed like completely missed the sewing details , I dunno if may be it is me that didn't tune if wel but I was thinkint perhaps is better exctract maps from Zbrush , retopo in topogun and paint over in mudbox or…