You mean I should uvmap each of the round and diamond shapes individually and then unroll the circlet with one single open uvmap ? or I can save space somehow?
So far i uvmappend all open with no crossovers apart the diamods stuff can i ovrlap parts in uvmapping to save and gain texture space repeating some maps nirrored? I mean for extracting normals... Thanks for ur tips btw ...
I was thinking to have only two of the plaques uvmapped , and repeat the same texture and uv on the others or eventually four to give some more variations .... while instead initially for the crown I tought of making a flipped uvmap so initially I did only half of a mesh cutted in two ported in zbrush but I noticed I then…
I tried xnormal but it gets a lot of artefacts on the normal map and also the normal map is not that crisp or detailed like completely missed the sewing details , I dunno if may be it is me that didn't tune if wel but I was thinkint perhaps is better exctract maps from Zbrush , retopo in topogun and paint over in mudbox or…