Hi everyone I know that some of you don't look at the news section here, so I thought I should let you know that a new tutorial video, that guys at 3dmotive and me have been working on, has just been released. The tutorial is about four hours long and focuses mainly on creating foliage textures from highpoly meshes,…
Meh I only want that one video tutorial, I don't want to subscribe to anything. I think that's a silly decision on their part. Regardless that screenshot is gorgeous.
Would this tutorial still apply to UE4, I know I'd have to do some research on UE4's foliage tools, and a proper wind and grass shader set up, but as far as the technique for modeling and texturing the grass, will it still be applicable? I've never made any sort of foliage before so I'm starting from scratch.
You should update this to make the last part relevant for UE4, I'd buy it a second time. 4 years after release I found this to be the best tutorial available to teach yourself all things vegetation. I think Speedtree makes everything look similar. Thank you for supporting diversity and quality training material. Not going…
OK, I went through this whole tutorial and I learned a TON so thanks a lot for putting this together. My result is, obviously, not as nice as yours but I think it turned out well! Better than expected at least ... heh. And a movie of the thing in action so you can see the wind and such. A little low res but, eh ...…
You model the stuff in Max and apply it to UDK. The last couple of sections in the tutorial are about as UDK specific as you can get without breaking a femur, unless the game engine SPECIFICALLY support the same basic systems and application for stuff like wind, friction, etc, chances are, you need to learn another engine.…