sorry to burst your bubble, but the vTools suite of scripts does this for free. it's very interesting to see more people selling scripts, however. http://home.insightbb.com/~jamestaylor/
I haven't used either vTools or qSave, just hade super easy actions setup for diffuse, specular, normal to tga. You know, pretty much the first step of all these tools. I've thought about just this, saving out different layers into specific channels, and with different sizes of the files. And now especially on top of that…
Computron, also looks like vTools isn't made for photoshop CS5, I only see a CS2 and CS3 version tested and available for download on their website. so Yeah if your working with CS5 it might be a good idea to look at Felix' script=)
hm, what we use at work is is a script that swaps the red and alpha channels of the texture so you can have alpha and even plug something else in the blue channel and leave the two less compressed channels to the normal map cordinates so in the end it looks just as good as DXTnm but you still get to use the two extra…
How do you mean, script? Could you elaborate on that? So you would store the parallax info in the blue channel? What happens to the R and A channels? In my tests the R and A channels just stay swapped. So the shader needs to swizzle them at render time? Going way off topic here but interesting none the less.
Yeah it looks like a nice complete user-friendly tool, congrats on that. But yeah you can pretty much do all this with qSave and some fairly simple Photoshop scripting (which is what I've already done personally), mostly using lots of isolate groups etc., the advantage being that you can do some more advanced stuff like…
Thanks to Richard Marcoux's handy little python script I was able to print out all the RC options specific to CryTiff Only so I'll add that little text file here. All of these can be passed in the file and will be executed when the RC is run. (The rc will be run when the engine detects a Tiff file placed in a material…
One question though - it's mentioned in the Youtube video that you can configure the tool to save a layer set into the alpha channel of a texture which is a great feature. However, most of my textures don't have alpha channels, but the hair diffuse, would always contain the transparency in the alpha. Can the tool be…