It's probably because of bitmap resizing with standard materials then. Try setting the bitmap sizes to 1024 in the driver settings, as well as ticking "match bitmap size as close as possible". Also, Xoliulshader 2 does not modify any settings related to this, so it did not cause this problem. To remove it, get rid of the…
Good question, while I try that is there any manual ways to uninstall Xoliul because the uninstaller script just errors on me every time. EDIT: That was it! using a 512x512 it doesnt distort on me at all. I guess I never noticed before because everything I use is usually base 2, and when I do bring in reference material…
It doesnt crash max but the script itself crashes I assume, because it comes up with the box containing all the code and gives me all kinds of error messages. Often times when I load scenes all the images in the shader itself are gone as well as all the image the shader uses in its UI are white squares and other issues,…
I always have those settings on, I think I mentioned it in my opening post, double checked to make sure they're on and yeah, still that way. I was having all kinds of other issues with Xoliul 2 anyways so it had to go even if it doesn't help this problem, 1.6 worked a lot better for me, 2 crashes constantly and loses all…
When it resize something that small by anything that's not an easy double, it randomly picks rows of pixels and stretches them. Like you say, you don't notice with large images To uninstall, like i said before: And yes the uninstall script doesn't work, but it's a system we didn't write. I know about the RTT lag, it's some…