ah nvm i just read that wrong. well since you got the path right now, what you have to do is apply a material to it in max, and add a texture to that with the same name as your VMT material.
All of those problems are because you're using $translucent. They're alpha sorting problems. You said you tried $alphatest so the next thing I would try is using a second vmt for just the ice part. Apply a separate material to it in Max and name your second VMT that and have that vmt have the $translucent in it while the…
Well, the object already has a material applied named pipe_final (same as pipe_final.vmt) VMT"VertexLitGeneric"{"$basetexture" "models\weapons\pipe_final\pipe_final""$translucent" 1"$surfaceprop" "metal""$envmap" "env_cubemap""$envmapmask" "models\weapons\pipe_final\pipe_final_spec""$envmapcontrast" .5"$model" 1}…