Here is the wire-frame of the first model: And the diffuse + normal: Thank you for the feedback. I shouldn't use a unique set of diffuse + normal for each props? Wouldn't it make less detailed? Also I don't know anything about blendshaders. I was going to use a decal for the moss and stuff.
Hey everyone! I am trying to make some cliffs for a personal project and I would appreciate some feedback on what I did so far. I did those two models: -first model (1024x1024, 938 tris, diffuse+normal) -second model: (2048x2048, 1120 tris, diffuse+normal) The main problem is that it takes me a whole day to make one prop.…
Over here in the past we used a tiling texture with a strong normal map for the base of all our cliffs, then use a vertex blend via an alpha channel in the diffuse to switch between different types of rock and moss to help avoid tiling.